AI Insights · Timothy · January 2022
Top 5 Space Games Performance in Switzerland Q4 2021
Explore the performance trends of the top 5 space games in Switzerland during Q4 2021, including downloads, revenue, and active users.
In Q4 2021, the top 5 space games on a unified platform in Switzerland showcased diverse performance metrics in terms of downloads, revenue, and active users. Let's dive into the details of how each app fared.
My Little Universe from SayGames LTD saw significant growth in weekly revenue, starting from a modest $55 in mid-November and peaking at around $1.4K by the end of December. Weekly downloads were robust, beginning with 148 in mid-October and stabilizing around 3K towards the end of December. Active users also climbed steadily from 159 to approximately 6.7K.
Moon Pioneer by Voodoo had a varied revenue trend, peaking at $203 by the end of October and then fluctuating between $36 and $130 towards the end of the year. Downloads hit a high of nearly 6K in late October but saw a decline, settling around 570 by the end of December. Active users followed a similar trend, peaking at 8.5K in late October and then decreasing to around 1.6K by the end of the quarter.
Galaxy Attack: Alien Shooter from ABI GLOBAL LTD. maintained a consistent revenue stream, starting at $2.6K in early October and reaching up to $5.7K by the end of December. Weekly downloads were steady, averaging around 1.5K throughout the quarter. Active users remained stable, starting at around 12.3K and ending at approximately 12.4K.
Solar Smash by PARADYME LIMITED had minimal revenue fluctuations, with a peak of $48 in early December. Downloads showed a positive trend, starting at 828 in late September and reaching up to 1.8K by mid-December. Active users increased from 8.3K to about 11.4K, indicating growing engagement.
Galaxiga - Classic 80s Arcade from ONESOFT GLOBAL PTE. LTD. had a relatively stable revenue, peaking at $598 in early November. Downloads saw a gradual increase, starting from 289 in late September and peaking at 813 by the end of December. Active users also increased from 1.1K to about 1.7K during the quarter.
These insights are derived from Sensor Tower data, offering a comprehensive look at the market trends for space games in Switzerland. For more detailed analysis and insights, visit Sensor Tower.